"Stalingrad" is a historical military realtime strategy game
created by DTF Games. It is based upon one of the pitched battles of
World War II, the Battle of Stalingrad. The game is built with the
modified version of the engine used in strategy title "Blitzkrieg",
which was created by Nival Interactive.
The plot of the game unfolds during the period of July 1942 -
January 1943 and tells the story of one of the most dramatic
episodes of World War II. Featuring two detailed campaigns,
"Stalingrad" will let the player take command over Wehrmacht and
lead the German forces into the city, then switch to the Red Army
and liberate the Soviet stronghold from the occupants and obliterate
the 6th Army under the command of Gen. Paulus. In contrast to many
other RTS games out there, each mission in "Stalingrad" is created
with historical authenticity in mind and with reference to the
actual place and time to real events that took place during the war.
Besides, the missions are created in such a way that campaigns give
an authentic picture of events at the theatre of war operations.
The Battle of Stalingrad became the turning point of World War II
and one of the largest battles in the Eastern Front. Combat
operations were spread over the territory of more than 100 sq.
kilometers large, with over 2 million people involved in separate
episodes on both sides. During the Battle of Stalingrad, which took
place over 50 years ago, everything was put at stake. Historians
believe that in 1942, the Battle of Stalingrad was the decisive
point for all humankind, since the outcome of it meant victory or
death for Wehrmacht. However, the city of Stalingrad turned into the
tomb for the 6th Army of Wehrmacht and a symbol of failed hopes of
world domination for the Third Reich.
For the Red Army, on the other hand, Stalingrad was a boot camp.
Our forces went through the bitter defeats and retreats to the
victory in one of the biggest combat operations of all times.
Strategic scenario was unfortunate for us because of anti-aircraft
ant anti-tank artillery shortage, and some divisions were low on
ammo. Divisions sent by the General Staff reserve had no combat
experience, others were tired out in previous battles. Open plains
allowed the enemy aviation to strike hard at the Soviet troops,
causing bitter losses and damages. Vanguard battles preceded heavy
defensive fights, in which the military academy cadets participated.
Just out of military schools, young officers went into assault
alongside the rookies.
The Battle of Stalingrad provokes interest even today, and it is
still a matter of heated debates. The city of Stalingrad will remain
in the memory of humankind as the symbol of bitterness and
suffering, and also as the place of great courage. In "Stalingrad",
we plan to implement an accurate step-by-step replay of this battle
and let the players feel like they are participating in the Battle
of the Volga, which took place over 50 years ago. The title will be
an interactive encyclopedia of the battle, a documentary directed by
the player. Real events that took place in Stalingrad back in 1942,
little-known historical facts and two accurate interconnected
campaigns for the Germans and the Soviets, that’s what DTF Games is
aiming for.’
"Stalingrad" will be published in Russia, CIS and Baltic States
by "1C". The game is slated for Q4 2004 release.
Features:
- 36 missions spanning the Wehrmacht and Red Army campaigns, 7
secret missions revealing little-known facts about the Battle of
Stalingrad.
- Accurate reconstruction of historical events, turning the game
into a interactive encyclopedia
- In-game map landscapes are based upon tactical maps and actual
WWII aerial photography
- Over 150 different infantry and armored vehicle units, created
according to blueprints, dozens of unique buildings modeled based
on actual footage: Stalingrad railway station, grain elevator,
department store, the House of Specialists, and the Red October
plant.
- Vehicles, weapons and military forces never seen before in
historical RTS games, including the experimental
Panzerselbstfahrlafette V "Sturer Emil" howitzer, PZB-41/28
anti-tank gun, and the armored assault infantry of the Red Army.
- Significant changes to the Blitzkrieg’s combat system, aimed
at a new level of combat realism: shooting range and line of sight
for infantry and armored units have been increased, artillery fire
made less accurate, new parameters for infantry and armored units.
- Original dub-metal soundtrack performed by St. Petersburg band
"SKAFANDR"
- New in-game interface